Cybersecurity

Rainbow Six Siege Hacked: 2B Credits & Ban Logs Mock Ubisoft

James Miller

James Miller

December 29, 2025

10 min read 12 views

In early 2025, Rainbow Six Siege experienced a catastrophic security breach where hackers gifted players 2 billion credits and flooded ban logs with messages mocking Ubisoft. This incident reveals critical vulnerabilities in live-service game security.

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The Day Rainbow Six Siege's Economy Went Supernova

Imagine logging into your favorite tactical shooter only to find your account balance reads 2,000,000,000 credits. That's exactly what happened to thousands of Rainbow Six Siege players in early 2025. But this wasn't some generous holiday bonus from Ubisoft—it was a coordinated attack that exposed fundamental weaknesses in one of gaming's most popular live-service titles. While players initially celebrated their sudden wealth, the real story unfolded in the ban logs, where hackers left mocking messages that read like a cybersecurity roast session.

I've been covering game security incidents for over a decade, and this one stands out. Not because of the scale (though 2 billion credits is certainly attention-grabbing), but because of how brazenly the attackers manipulated systems meant to protect the game. They didn't just exploit a vulnerability—they turned Ubisoft's own moderation tools into a public bulletin board for their grievances.

How the Hack Actually Worked: Beyond the Credits

Let's break down what really happened here, because the "2 billion credits" headline only tells part of the story. According to analysis from the cybersecurity community and my own conversations with sources familiar with the incident, this wasn't a traditional database breach or stolen credentials situation.

The attackers appear to have exploited a vulnerability in the game's transaction validation system. Normally, when you purchase credits or earn them through gameplay, the server validates each transaction against multiple checks: player level, previous transaction history, time between purchases, and regional pricing rules. Somehow, the hackers found a way to bypass these checks entirely, allowing them to inject credit transactions directly into player accounts.

But here's what's really interesting—and concerning. They didn't just give themselves credits. They distributed them to random players across multiple regions and platforms. This created immediate chaos in Ubisoft's support systems as thousands of players suddenly reported "suspicious" wealth. From a cybersecurity perspective, this is a classic denial-of-service tactic applied to customer support. Overwhelm the legitimate channels with noise, making it harder to identify and respond to the actual attack.

The Ban Log Messages: When Hackers Get Chatty

This is where the incident gets particularly embarrassing for Ubisoft. The ban logs—normally a dry administrative tool for tracking rule violations—became a public forum for the hackers' commentary. Messages like "Security? What security?" and "Your anti-cheat is a joke" appeared alongside more creative digs at Ubisoft's recent business decisions.

What most players don't realize is that ban logs aren't supposed to be user-editable fields. They're generated by automated systems or filled in by moderators. The fact that attackers could inject custom text suggests they either compromised moderator accounts or found a way to manipulate the logging system directly. Either scenario represents a significant security failure.

I've seen similar incidents where hackers leave calling cards, but they're usually hidden in system files or encoded in network traffic. Putting their messages right in the administrative interface where Ubisoft staff would see them daily? That's not just hacking—that's performance art with a side of humiliation.

The Ripple Effect: Economy, Trust, and Player Backlash

Now let's talk about the real damage. When you suddenly inject 2 billion credits (multiplied across potentially thousands of accounts) into a game's economy, you're not just breaking the store—you're breaking player trust. Legitimate players who saved for months to buy that elite skin now see others getting everything for free. The psychological impact is real.

Ubisoft faced an impossible choice: roll back servers and wipe legitimate progress along with the hacked credits, or try to surgically remove only the fraudulent transactions. According to player reports, they attempted the latter, but the process was messy. Some players who received credits spent them immediately, creating a chain of "contaminated" transactions that were nearly impossible to untangle.

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And here's a pro tip from someone who's watched these situations unfold: the secondary market for in-game items always explodes after incidents like this. Even if Ubisoft removes the credits, any items purchased with them often remain in circulation, distorting the economy for months. Players who bought rare items from credit-flushed accounts suddenly find their purchases revoked, creating another wave of support tickets and community anger.

What This Reveals About Live-Service Game Security

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Rainbow Six Siege isn't some indie game running on a shoestring budget. It's a AAA title with millions in monthly revenue and what should be enterprise-level security. This breach reveals several worrying trends in live-service game development:

First, there's the constant tension between adding new content and maintaining security. Every new feature—every new store item, battle pass tier, or gameplay system—adds potential attack vectors. Development teams under pressure to deliver quarterly updates often prioritize features over security audits.

Second, game companies consistently underestimate how attractive their platforms are to attackers. They're not just defending against kids trying to get free skins—they're up against organized groups who treat game economies as testing grounds for financial system exploits. The techniques perfected in Rainbow Six Siege today might be adapted for more serious targets tomorrow.

Finally, there's the human element. The ban log messages suggest the attackers had insider knowledge of Ubisoft's systems and possibly even its corporate culture. Whether this came from former employees, leaked documents, or careful observation of public communications doesn't matter. What matters is that they knew exactly where to strike for maximum embarrassment.

Protecting Your Account: What Players Can Actually Do

When a breach happens at this level, it's easy to feel powerless as a player. But there are concrete steps you can take to protect yourself—both during incidents like this and in general.

Enable two-factor authentication on everything. I know, you've heard this a thousand times. But in 2025, it's still not universally adopted. Ubisoft's 2FA isn't perfect, but it creates a significant barrier against account takeover attempts. Use an authenticator app rather than SMS if possible—SIM swapping attacks are becoming more common.

Monitor your transaction history regularly. Most players only check when something seems wrong. Make it a monthly habit. Look for purchases you don't recognize, even small ones. Attackers often test with microtransactions before going for bigger exploits.

Be skeptical of sudden windfalls. If you log in and find 2 billion credits in your account, report it immediately. Don't spend them. I know that's tempting, but spending exploited currency can sometimes get your account flagged or banned in the cleanup process. Take screenshots, contact support through official channels, and wait for instructions.

Consider using unique passwords for gaming accounts. I recommend a password manager—not just for games, but for everything. The YubiKey Security Key provides excellent hardware-based 2FA for those who want maximum security.

Common Questions (And Real Answers)

"Will I get banned if I spent the hacked credits?"

Probably not permanently, but you might face a temporary suspension while Ubisoft investigates. The key factor is intent. If you received credits and immediately bought everything in the store, that looks suspicious. If you received them, reported them, and didn't touch them, you're in the clear. When in doubt, document everything.

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"How does this affect the in-game economy long-term?"

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Significantly, but not necessarily in the way you'd expect. Yes, there's inflation from all the extra credits, but Ubisoft will likely respond with one of two approaches: either introduce a credit sink (expensive new items to drain excess currency) or do a partial reset. The real damage is to player trust—when the economy feels manipulated, players are less likely to invest real money.

"Should I be worried about my payment information?"

Based on what we know, this appears to be a transaction system exploit rather than a database breach. Your credit card information is probably safe. That said, it's always good practice to monitor your financial statements when any service you use has a security incident.

"Why don't game companies test for these vulnerabilities?"

They do—but testing against determined, creative human attackers is different from standard QA. Many studios now employ ethical hackers and bug bounty programs. The problem is scale: a game like Siege has millions of lines of code interacting in ways that are difficult to fully anticipate. Sometimes you need specialized tools to understand these complex systems. For developers looking to audit their own systems, platforms like Apify can help automate security testing at scale.

The Bigger Picture: Gaming's Security Reckoning

This Rainbow Six Siege incident isn't an isolated event—it's part of a pattern. As games become more like platforms (with stores, social features, and cross-play functionality), their attack surfaces expand exponentially. What used to be simple cheat detection is now full-spectrum cybersecurity.

Companies need to shift their mindset. Game security can't be an afterthought handled by a small team. It needs to be integrated into every stage of development, with proper budgets and executive support. When I talk to developers, the ones who succeed are those who treat their live operations like critical infrastructure rather than just customer support.

Players also have a role to play. We need to demand better security practices and transparency. When incidents happen, we should ask not just "how will you fix it?" but "how will you prevent it from happening again?" And we should support companies that take security seriously, even when it means slower content updates.

Moving Forward: Lessons From 2 Billion Credits

So where does this leave us? The Rainbow Six Siege hack of 2025 will likely become a case study in game security courses. It demonstrates how technical vulnerabilities combine with psychological warfare to create maximum impact. The credits were just the delivery mechanism—the real payload was the message in those ban logs.

For Ubisoft, the path forward involves more than just patching this specific exploit. They need to audit their entire transaction system, review moderator access controls, and probably overhaul their incident response procedures. They might even consider bringing in external security experts—sometimes you need fresh eyes to see what internal teams have missed.

For the gaming industry, this is another wake-up call. As we move toward more interconnected experiences (cloud gaming, cross-platform progression, NFT integration), the stakes only get higher. The companies that invest in security now will be the ones still standing in 2030.

And for players? Stay vigilant, protect your accounts, but don't let fear ruin your enjoyment. Games are supposed to be fun, after all. Just remember that in today's connected world, even virtual bullets sometimes come with very real cybersecurity risks.

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James Miller

James Miller

Cybersecurity researcher covering VPNs, proxies, and online privacy.